Recently I learned that
in Vanilla World of Warcraft one of the ideas for a playable race that never
got implemented were the Naga, a sea serpent race. So this got me thinking
about how most MMOs have rather boring and uninteresting playable races. (We’ll
get back to the Naga a bit further down).
Character creation in
MMORPGs tend to boil down to 2 armed, 2 legged, humanoid, 3 sizes: small,
normal, and large (the large races often have a slight hunchback), and their
female equivalences being standard humans with a few more jiggle physics and
different coat of paint. And while there’s nothing wrong with having
traditional fantasy races such as Orcs and Elves, I seldom see anything
different. Even Final Fantasy 14, a game that I did enjoy playing, its races
were rather disappointing with the more “unique” ones amounting to bad cosplay.
If you’re going to include cat or dragon “people” into your game you could do a
little more than just slap on ears and a tail. Maybe throw in that good old
fashion hunchback, or add some more fur or better yet just get rid of that damn
human skin. Why the fuck does a dragon have tits?!