Classic WoW will release August 27th, 2019 |
The
release date of Classic World of Warcraft has finally been announced, along
with the release of the beta the day following the announcement. So I figured
now would be an appropriate time to write about a rather new concept for the
MMO genre, legacy servers.
Legacy
servers for MMOs are servers that host an earlier version of said game. This
can come to be as a result of high player demand or developer obligation when
transferring their game to a significantly updated version. Usually the
likelihood of a legacy server coming into existence by the original creators is
slim, but does increase with age. For this reason private servers, illegally
hosted versions, are made to help quench this demand.
And who can blame them? When you buy a game
you buy it for what it is, that iteration, and arguably changes to said game is
a valid reasoning to be dissatisfied with the product. However MMOs are a bit
different, well, their nature is anyways. Massive MULTIPLAYER Online games do
not have their players in a vacuum, rather they play with hundreds of thousands
of other players, and satisfying a single individual is not on the table, and
usually is not even realistically possible. Creating servers for every version
of an MMO AND keeping the same “feel” of the game cannot be done, after all
other players are part of the experience and splitting them up would be less
than ideal. So for years an MMO will be updated pushing away and bringing in
players, until a significant demand for a particular version is reached, at
which point the team behind the game may consider re-releasing an older
iteration as its own entity.
Examples
of these types of legacy servers include the upcoming Classic World of Warcraft
and the 2007 version of Runescape. Interestingly enough a vote had to be made
by the players before Jagex, the company behind Runescape, went through with
creating legacy servers. This shows Jagex may have been unsure if a legacy
version was even financially worth it. For many years Blizzard was against creating
legacy servers for World of Warcraft, spawning the infamous quote “You think
you do, but you don't!”.
So what has changed?
Why is it now that we are seeing a demand for the resurgence of older MMOs
after close to two decades? When will we start seeing a demand for legacy
servers of modern MMOs like Final Fantasy 14 and Guild Wars 2? What comes after
the release of a legacy server? Should it be updated or forever remain the
same?
Well for the
first question I think as my personal best guess, that there has been a
generation gap. The games that children played 15-20 years ago are different
than the ones played today, and as MMOs are constantly updated developers will
make changes to try to bring in the newer generations. One can argue that older
games are more grind heavy, unfair, more based on long term goals and modern
games are more based on instant gratification and faster paced action. If this
is true it should come to no surprise that there is a generation of people with
different desires than that of the current generation. This mixed in with MMOs
unique nature of typically needing to be constantly updated, the game one
played 15 years ago could be radically different today, despite falling under
the same banner. The kids 15-20 years ago are now adults, and chances are they
still play video games. We have a generation of adults who are not satisfied
with the current trend of MMOs, and chances are the same thing could happen in
another 20 years.
So
what should be done regarding legacy servers? Well it’s a hard question to answer.
People want different things, specific versions, specific expansions, etc.
There’s no one “right” way of going about this for all MMOs; I think each MMO
will have to consider their audience and make the decision for themselves.
Creating
legacy servers out of a sense of obligation may not be a financially viable
choice. Runescape has had multiple iterations of its game, and even before the
creation of Old School Runescape there was a legacy server one of its first
versions, Runescape Classic, a MUD based game. It closed down August of 2018
after about a decade of running. However it should be noted that it lacked any
support and it didn’t accept new players very often. There is also Haven &
Hearth which created a legacy server when they made the transition to 3D,
similar to Runescape, and also like it, does not have very many players despite
both being time capsules. If Classic WoW remains unchanged for its entire
lifespan, it will be fascinating to see how it compares to other legacy
servers, given WoW’s popularity.
Runescape Classic |
It’s
a shame really that old versions of many MMOs will forever be lost to time, and
those that are not may not be the same due to a lack of a player base. You can’t
just pop in an MMO and play it like a single player game, a server must exist,
and for it to be truly alive its community must be there to. Initially when I
began writing this piece I was going to say “Ideally the best course would be
to have both a legacy server that never changes AND one that does release side
by side”, but now that I look at this subject more deeply, I’m not sure. The
ideal is still the same, but that does not mean it’s feasible or even worth it,
why should developers pay to essentially archive a dead MMO? Even support for
these games cannot last forever… Perhaps
in 20, 40 years from now there will be some kind of tax funded library for
games, which includes MMOs where students of the future can research and study
them.
Despite
these questions with no easy answer (or perhaps answers that we may not want to
accept), there is one more thing to look forward to in the future. While many
may view this surge of legacy servers as an appeal to a different generation,
it could also be seen as a demand for a different philosophy in game design. We
can learn things from our past. As we age and newer generations come to make
games, some ideas are simply lost because they may have never experienced the
things we have. For example, the very concept of an in-game mailbox as a game
mechanic may become lost as newer developers grew up with instant messaging. As
Dungeons & Dragons was the inspiration for many of the earliest MMOs, old
MMOs became the inspiration for the newer generation. But if a demand for older
MMOs can create legacy servers, perhaps the developers of the future can learn
from the past to create even better games.
The notion of a legacy server really isn't new. EverQuest has "Progression Servers" dating back to 2011 where the game slowly unlocks expansions as they were released. The reason the concept of a legacy server is so rare is that few MMOs have had the commercial success to still exist ten years after their release.
ReplyDeleteThe notion of preserving games in a library is an interesting one but riddled with issues. From an MMO perspective, executable server code is rarely, if ever, released. The infrastructure is also highly proprietary and it becomes increasingly difficult to maintain hardware that is no longer being manufactured. This is the reasons why the company, if it still exists at all, rarely takes on the burden (with their knowledge of how it was built).
But, your final point, about the demand for these legacy servers and old games shows a yearning for a different philosophy and game design than what is currently available. Or perhaps it's just nostalgia...
Hi! First of all thank you for taking the time to read through my blog post, I really appreciate that! Seeing I got my first comment made me all giddy!
DeleteThose are some interesting points you brought up, and they make sense. I guess it would go without saying that an MMO would have to have been successful in the first place for a legacy server to be considered.
Bringing up the hardware issues in preserving games is something I didn't consider (although in this post it was just a quick idea). When I was in college I think my old library preserved some games, but I never had a need to look into it. Maybe this is a topic I can look into in the future, maybe see what is out there currently. Thanks!
Personally I do hope this is a sign of a demand for this old school type of philosophy. Games like "Pantheon: Rise of the Fallen" gives me hope. But I also worry that nostalgia is playing to much of a role, I just can't say if it is or not. If a good enough of a survey can be done to find out the age group of players of Old School Runescape and WoW Classic, it may offer deeper insight. If the majority of players are from the time when the game was at it's peak, then maybe it is just nostalgia/ a generation gap.
Time will show.